First off, I created randomly generated (and removed) dandelions to go into my field. Each one a separate and new instance of a flower.
The next step was to try and figure out how to make it a little more realistic. After some exciting searching and browsing pictures of dandelions, I tried to make the colors of the different elements closer to what they actually were. I learned that the stalks of each flower were more orangey, and the seedlet stalks were a darker green. I also shrank the size of the balls on the tips of each seedlet. Then, enter the hairs. They aren't curved yet, but standing straight still created a nice effect.
After further research, I decided to make the spheres of the flower closer to the dome-like structure the dandelions seem to have. From playing around with how the dome should act, I got to a point resulting like this:
I liked the domey-ness, and decided to keep up with this a bit longer. The below images are at a smaller geodesic tessellation to better see what the structure of the dandelions looks like.
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