Monday, January 28, 2013

Ray Tracer Part 5: Reflection

Single Reflection Ray on Mirrored Sphere
This assignment's focus was adding reflection to the Ray Tracer. Due to the size of my floor, I moved the reflective sphere around a little for a more aesthetic reflection. I also moved the light sources slightly to the center so the shadows would reflect in the back sphere.

I also implemented using multiple reflection rays to approximate a BRDF. Below you can see the results of some of these experiments.
 
6 reflection rays, in a cone-radius
of .005









8 reflection rays, with a cone-radius of .01


8 reflection rays, with a cone-radius
 of .005


 

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